Khas Ultra Light Effects IS compatible with Parallax Mapping asl long as: Secondly let me tell you that the script looks awesome.įinally since I know how parallax mapping works, let me say a few things to the rest of the community about this fantastic script. Good luck with all this & thanks for you work ! The possibility to activate/deactivate, make some variations etc.Ĭan't wait to see more & the ambiant occlusion look great! The overhaul render is really awesome! (blending between colors <3) Performance are quiet great, this is really cool! He will activate the lighting & everything. He don't care if we have on the map and the we set an opacity. If the camera is slow and has acceleration/deceleration (with a script like Smooth Camera) the layer of lighting is jittering / moving a bit.ġ1. The height problem I said previously is still true even if I found a way to trick (just put the region a bit lower) but the light are passing in front of the ceil (could be fix with the 4)ġ0. Using 2 page (one empty) it's working fine.ĩ. If we are setting an event with one page & a light and we put a condition of activation, the light will not work (and the event too) But it can be a rpg maker VX problem. Is there a way to create a light without an event and place it in x & y position on the map where we want ? (not in the documentation & it will be useful to create dynamic light)Ĩ. Changing the size of the lighting in the option is a problem if we used custom light sprite because it will simply reduce them so it's not pixel perfect / aligned correctly anymore.ħ. The z value avec the 'lighting' layer is 50 by default but it's relative to what ? I mean I've some bitmap set on 400 in z (to be really at the top) but the lighting is still passing on the top (which was not the case with the old version)ĥ. But the 16 should be the max region used right ? (modifiable) It seems not working, I put like a region 26 (or whatever upper than 16) on a wall, it litterally affect the light/shadow :Ĥ. We can't really change the region, but it's okay I changed them in the other scripts. I first set a value then determine a new one with variables and set it with a long transition, this bring this error really oftenly (with crash) :ģ. $game_opacity is really unstable, I tried to create a day/night system so the opacity need to change with very long transition. (no information on the doc about the value so I tried on 0 to 255 & more but it's not doing anything)Ģ. $game_color is actually not working at all. It's me again, so I bought the new version to try to do some things.Īnd I notice a long list of bugs/problems that need to be fixed.ġ. Is there any kind of function from another script that might be interfering? I'm trying to track it down and turn them off to see if any are blocking it, but none are really having any impact. But once I switch to another map, it completely stops. Whatever map I start the game in, the lights are rendered. Things are definitely looking better, just this one problem, heh.ĮDIT: Another glitch that seems to have arisen. I've checked all my scripts, and even disabling all the ones that might possibly have an effect, I'm still not getting shadows. I've poured over all possible settings in the demo project to compare, everything is identical. Dynamic shadows aren't getting cast, no matter what I do. It was so aggravating with the old version to have even a remotely complex map drop to 10 FPS, even with a high-end i7 crunching the numbers. The framerate boosts alone make this worth the price.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |